Initially crashing to earth from an orbital facility, Boomer believed that this armor was delivered to him by the spirits as his cue to inflict pain and suffering against evil and to spread the gospel of the Glitter Boy.
The armor looks mostly like a standard Earth-built Glitter Boy, with a few alterations in style, a few weapons additions, some special modifications, and a particle beam cannon where the typical Boom Gun would be.
Model Type: Modified Mark V Space Glitter Boy
C1ass: Heavy Armor Robotic Assualt Suit
Crew: One
M.D.C. by Location:
[1,3]Head: | 200 | |
Arms (2): | 250 each | |
[2]Hands (2): | 90 each | |
Particle Beam Cannon: | 175 | |
Tactical Laser (1, left forearm) | 75 | |
NG 202 Modified Rail Gun: | 50 | |
Rear Ammo Drum: | 30 | |
Jet/Thruster Pack (1 unit, back): | 250 | |
Legs (2): | 400 each | |
Leg Thrusters (3 per leg): | 50 | |
Rear Stereo Speakers (2, back): | 40 | |
Reinforced Pilot's Compartment: | 100 | |
[2]Main Body: | 700 |
Notes:
[1] Destroying the head of the power armor will eliminate all forms
of optical enhancements and sensory systems. The pilot is forced to rely
on his own human vision and senses. Furthermore, all power armor Combat
bonuses to strike, parry, and dodge are lost! Note: The head is a small
and difficult target to hit, shielded by an exhaust tube, wings, and shoulder
plating. Consequently, it can only be hit when a character makes a called
shot and even then the attacker is - 4 to strike.
[2] Depleting the M.D.C. of the main body will shut the armor down
completely, making it useless. Note: Destroying a wing will make flight
impossible. However, even with no wing(s) the Glitter SAMUS can make jet powered
leaps and hover in a stationary position above the ground.
[3]The head and hands are small and
difficult to hit. Thus, they can only be hit when a character makes
a called shot, and even then the attacker is -3 to strike.
[4]Laser weapons do half damage!
Speed:
Running: 70 mph maximum. Note that the act of running
does tire out its operator, but at 10% of the usual fatigue rate thanks
to the robot exo-skeleton.
Leaping: The powerful robot legs can leap up to 20 feet high or across
unassisted by the thrusters. A jet thruster assisted
leap can propel the unit up to 60 feet high and 120 feet lengthwise without actually
maintaining flight.
Flying: The GB is equipped with a large and powerful
rocket propulsion system that enables the unit to hover
in a stationary position up to 200 feet or fly. Maximum flying
speed is 45 mph, but cruising speed is considered
to be 25 mph. Maximum altitude is limited to about 500 feet.
Flying Range: By drawing it's power off of the nuclear
power plant for the entire robot, the thrusters have a very long life
span. However, the engine does get hot and require a cool-down period
to avoid overheating. This is limited to 8 hours of flight at speeds
above cruising, 20 hours at crusing speed, and unlimited when coupled
with brief rest stops.
In Space: This particular model, having been built for space combat, is better
suited for moving in that medium. Maximum speed is 300 mph, with crusing speed placed
around 200 mph. This Glitter Boy also gains a +4 to dodge while in weightless conditions.
Statistical Data
Height: ???
Width: ???
Length: ???
Weight: ???
Physical Strength: Equal to a P.S. 30????
Cargo: None
Power System: Nuclear, average energy life is 25 years.
Black Market Cost: Not for sale. The armor would probably sell
for about 350??? million with all of the special systems
Weapon Systems:
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