The Empire

Government
The Empire has entrenched itself in this system solely for the purpose of mining its extensive mineral resources dry. The entire sector is filled with mineral rich planets, a prize too large to let fall into rebel hands. Also, the sector is populated with the estates and planets owned by some of the richest beings in the galaxy, and the Empire wants these rich benefactors to know who is providing them with protection from raiders, pirates, and rebels.

The man in charge of Imperial operations for the sector is Moff Himnel Presor, a corrupt, greedy, lanky looking man who views the entire sector as his own. He is a quiet but determined. He is happy with his isolation from the mainstream galaxy, and has worked hard to build Imperial production facilities in his sector so as to become self-sufficient. As a result of his unobtrusive attitude, he, and his entire sector, has been all but forgotten about by Imperial beaurocrats, with the exception of the occasional shipment of new supplies from the galactic core and the transportation of Jedi prisoners.

Presor’s obvious competance, loyalty and his want to stay out of the way of the rest of the galaxy has won him the attentions of Lord Darth Vader himself, and some special projects of Vader’s personal design are being carried out in secret Imperial bases throughout the sector. Vader recognizes Presor’s use, and as a result tolerates the Moff’s corrupt actions, and has further helped to isolate the forgotten sector.

While Presor has built the Empire into a self-sufficient machine, he has also brought it to a new low in corruption. Imperial equipment is commonly sold, on the sly, to anyone with the credits. TIE fighters are almost as common as any other personal ship, and can normally be found without too much difficulty in a used or modified condition. Even some of the larger craft, such as shuttles and transports, can be bought. Imperial speeder bikes and Imperial-made swoops and repulsorcraft are also readily available to any who want them.

Presor also makes extensive use of smugglers, bounty hunters, and merc groups, although he stays away from direct contact with the crime syndicate of Narl and Kenda the Hutts. Presor has a small crime syndicate of his own, and he will commonly fund new smugglers with ships and equipment in return for their services. The bounty hunter Trillium Izeca is extensively funded by the Moff, and is to some extent, Presor’s presonal assasin. Trillium also serves from time to time as the leader of Presor’s private army. This small army has no official name, but is known unofficially throughout the sector as the Grey Troopers.

New Republic: after the empires fall, he’ll just keep going as he’s going – he’s already slef sufficient, although he’ll likely tighten up his restrictions on outside traffic. His apathy twards attacking the NR will likely start a civil war with the customs branch.

If the NR shows up with a fleet on his doorstep, he’ll just ask them to go away. If they don’t, he’ll offer to form an aliance with them of mutual ignorance. Presor just wants to be left alone. This will definately start a civil war.

If the NR starts shooting, they’re in for a fight – Presor does not want to leave his sector, and will fight tooth and nail for it. The Customs branch will follow him totally – they really want to crush the NR. However, chances are good that they might take this opportunity to knock off Presor as well if they see him as not moving in for the kill, or attempting to make peace. This could start a three way war, IMP vs Customs vs NR. This would be a darmatic time to have the Esoitrot invade if they havent already.

Moff Himnel Presor
Type:
Corrupt Imperial Moff
DEXTERITY 3D
Blaster 4D, Dodge 4D+2
KNOWLEDGE 4D
Bureaucracy 8D, Business 7D, Con 6D, Law Enforcement 5D, Streetwise 5D, Streetwise: Dark Circle 7D
MECHANICAL 3D+2
PERCEPTION 3D+1
Command 5D, Persuasion 5D+1
STRENGTH 2D
TECHNICAL 2D
First Aid 3D+1
Character Points: 6
Force Points: 1
Dark Side Points: 2
Move: 10
Equipment: Imperial Blaster Pistol(4D), Resources of the Empire

The planet Limn, a moon in the Sorbbe System, is where the Imperial Sector Command base is located, and is where most of the Imperial forces are garrisoned. Moff Presor’s personal estate is located here in a protected town.

The entire sector is governed by standard Imperial rules and regulations, with some additions and deletions that Presor has deemed necessary due to what he calls "...the highly independant nature of the citizens of this sector."

Imperial Offense Code Descriptions
Use of Illegal Talents(Jedi)
- Minimum 25,000 credit bounty, Wanted Dead or Alive, Incarceration and Transportation to Byss
Breaking Imperial Weapons Codes – Fines: 1000(breaking Class 1 Permit) through 10,000 credits(breaking Class 5 Permit), and/or Imprisonment (1 week for breaking Class 1 through 25 years for breaking Class X)
Starship Theft - 5 years through life imprisonment, Death
Piracy - 25 years through life imprisonment, Death
Unauthorized Review of Imperial Data Files - 10 years through life imprisonment, Death
Membership in an Illegal Organization - 10 years through life imprisonment, Death
Treason - Life Imprisonment, Death
High Treason - Death

Sector Wide Imperial Weapons Codes
Class 0 = No Permit Necessary
Covers: Vibro/Non-Powered blades, Stun Blasters, Sting-Beams, Concealment Allowed
Class 1 = Civilian Blaster Permit
Covers: Blaster Pistols, Hold-Out Blasters, Hunting Blaster Rifles, No Concealment Allowed
Class 2 = Civilian Security Force Blaster Permit
Covers: Military Blaster Rifles, Stun Rifles, Class 1 Weapons Concealable
Class 3 = Civilian Militant Organization Weapons Permit
Covers: Crew Served Weapons, Repeating Blasters, Grenades, Explosive Charges
Includes Blaster Pistols, Blaster Rifles, No Concealment Allowed
Class 4 = Bounty-Hunter/Exotic Weapons Permit
Covers: Modified Weapons, Slugthrowers, Exotic Weapons, Class 1 Weapons Concealable
Includes Class 1 - 2 Permits, Light Repeating Blasters
Class 5 = Imperial Weapons Permit
Covers: Heavy Blaster Rifles, Chemical Weapons, Thermal Detonators, Class 1 Weapons Concealable
Includes Class 1 - 4 Permits
Class X = Illegal Weapons NOT A PERMIT
Covers: Lightsabers, Bowcasters, Alien Weapons, Personal Weapons with a Power Rating Of 5(5D) or Greater

Army and Navy
The main force of the Imperial Navy and Army usually keeps to themselves and doesn’t get involved with the day to day workings of the sector. Their main job is to let themselves be seen, as a deterrent to rebellion. They are actively involved in parades and demonstration, both to keep themselves in shape and to increase interest and support for the Empire. Moff Presor encourages the parades and demonstration, often granting tours of facilities or starships to especially important, influential, or rich people.

Presor commands a standard Sector Group worth of Imperial ships and personelle, although because of his corrupt starship selling business, he usually cannot call upon the entire 2,500 ship fleet at once. Ships usually sell quicker than he can be resupplied.

Breakdown of Sukro-Rim Sector Imperial Troops
Combat Naval Ships: 1,670 (Actual: 1,451)
25 Star Destroyers (10 Victory II, 6 Victory, 3 Imperial, 6 Imperial II)
245 Carrack Light Crusiers
285 Dreadnaught Crusiers
35 Interdictor Crusiers
105 Strike Crusiers
55 Lancer Frigates
230 Nebulon-B Frigates
75 Skipray Blastboats
180 Assualt Shuttles
215 Corellian Corvette Gunboats
1 Torpedo Sphere
Imperial Customs: 270 (Actual: 225)
20 Light Corvettes
15 Imperial Customs Frigates
8 Nebulon-B Frigates
162 System Patrol Craft(IPVs)
65 Imperial Customs Guardian Light Crusiers
Support Ships: 830 (Actual: 670)
80 Imperial Star Galleons
12 Escort Carriers
5 Imperial Dungeon Ships
166 Lambda Class Imperial Shuttles
93 Corellian Corvettes
85 Modular Taskforce Crusiers
115 Container Ships
104 Bulk Freighters
Army: 1,180,310 total personelle
774,576 Combat Troops
405,733 Support Personelle
66,640 Repulsorcraft
13,992 Heavy Tanks
104,960 Stormtroopers
240 TIE/In
80 TIE Bombers

In regards to the Navy, most of the heavier ships are generally in orbit around Limn and Tan-Erinyin. The ships belonging to the Customs division(the smaller ships for the most part, but they do have several Nebulon-Bs and a few Corvettes) can be found all over the sector.

There are never more than 3 Dungeon ships in the sector at a time, as they are constantly traveling between the sector and Byss delivering Jedi prisoners. These are the only ships with constant contact with the rest of the galaxy, and their crews take a great deal of pride in this. They often keep news of the rest of the galaxy and only sell it those who care enough to pay for the information.

The Rikke and the Pirahana are the two most widely known and feared ships in the Imperial fleet. They are both Victory II class Star Destroyers, and they are Presor’s favorite ships. They see the most combat, have the most experienced crews, and recieve the best repairs. These two ships are in constant motion around the sector. When the Moff travels, it is on one of these ships. Presor began his career on a Victory II, and later served as a commander of one, and uses them in preference to the bigger and more powerful Imperial class destroyers. As a result, only the most skilled people are posted to these ships, and it is generally known through the sector that when the Rikke or the Pirahana are called into a battle, the other side has lost.

The Rikke/The Pirahana

Craft: Rendili StarDrive’s Victory II

Type: Modified Victory-Class Star Destroyers

Scale: 900 meters

Crew: 5,904, gunners xxxx, skeleton 2,134/+5

Crew Skill: Astrogation 5D, Capital Ship Gunnery 6D+1,

Capital Ship Piloting 7D, Capital Ship Shields 5D+2, Sensors 5D+1 Passengers: 1,400(troops)

Cargo Capacity: 7,600 metric tons

Consumables: 4 years

Hyperdrive Multiplier: x1

Hyperdrive Backup: x7

Nav Computer: Yes

Manueverability: 1D+2

Space: 7

Hull: 6D

Shields: 3D

Sensors:

Passive 50/1D

Scan 100/3D

Search 200/4D

Focus 6/4D+2

Weapons:

40 Turbolaser Batteries

Fire Arc: 20 Front, 10 Left, 10 Right

Crew: 3

Skill: Capital Ship Gunnery

Fire Control: 1D

Space Range: 3-15/35/75

Atmosphere Range: 6-30/70/150 km

Damage: 7D

25 Quad Laser Cannons

Fire Arc: 10 Front, 5 Left, 5 Right, 5 Rear

Crew: 2

Skill: Capital Ship Gunnery

Fire Control: 4D

Space Range: 3-15/35/75

Atmosphere Range: 6-30/70/150 km

Damage: 3D

10 Ion Cannons

Fire Arc: 2 Front, 3 Left, 3 Right, 2 Rear

Crew: 2(2), 3(2), 4(6)

Skill: Capital Ship Gunnery

Fire Control: 4D

Space Range: 1-10/25/50

Atmosphere Range: 2-20/50/100 km

Damage: 4D

10 Tractor Beam Projectors

Fire Arc: 6 Front, 2 Left, 2 Right

Crew: 2(2), 4(2), 10(6)

Skill: Capital Ship Gunnery

Fire Control: 2D

Space Range: 1-5/15/30

Atmosphere Range: 2-10/30/60 km

Damage: 6D

Imperial Customs

The Imperial Customs branch of the Imperial Navy is almost an entirely separate organization, even though it still falls under the jurisdiction of the Moff and the sector command staff. Where the Imperial Navy and Army is corrupt and lax in their training, the Customs branch are exacting, sneaky, diciplined, and they follow Imperial laws and codes to the letter. There is virtually no corruption within the Imperial Customs branch, and there is a very active internal security organization to assure that things remain that way.

While small compared to the bulk of the Imperial forces, the Customs branch works it’s hardest to tighten the Empire’s grip against smugglers, pirates, and other such space hazards. Imperial Customs craft can be found in any of the colonized systems at all times, and any colonized planet, with the exception of privately owned planets, will have a Customs patrol vessel in orbit at all times. Customs agents regularly order surprise boardings for the purposes of searching a vessel whenever they feel, and are generally known to be pushy and aggressive and fiercely loyal to the Empire and their jobs.

They enjoy the thrill of the chase hunting down smugglers, and have some of the best pilots and best equipment and technology that the Empire can offer. They usually have their own bases separate from the normal Imperial bases, but they are usually very close to each other. The Customs people tend to consider themselves better Imperials than the people in the normal Army and Navy, and there is a bit of contention between the Customs branch and the other branches.

Barfights between Customs personelle and men of the other branches are not uncommon, and there have been rumors of actual open battles between Customs starcraft and regular Imperial Navy craft. These are only rumors, however, as General Helter Rye, the highest commanding officer for the Customs branch, will not allow or condone open fighting against their, even if corrupt, Imperial bretheren.

Rye is a very exacting man who follows very defined patters, from the moment he wakes in the morning to the time he turns down the lights to sleep. He is very methodical, and always on time, and expects the rest of those in his command to be so as well. It is well know that he and Moff Presor do not like each other, and Rye has been harboring his hatred, waiting for a moment when he can stage a coup, and wipe the corruption and laziness out of the Empire’s forces in this sector. Already he has spies planted within the other branches, and he is aware that Presor has spies planted within his own branch. Rye is confident that through subtlty and political intrigue, and maybe a brief show of force at the appropriate moment, that he will be able to successfully remove Presor and usurp control of the sector for himself.

Note about customs ‘cutting smugglers slack’ in return for secrecy, loyalty, informatin, and supplies.

Customs General Helter Rye
Type:
Over-Dedicated Imperial General
DEXTERITY 3D
Blaster 4D+2, Dodge 5D, Grenade 3D+2
KNOWLEDGE 3D+1
Bureaucracy 6D, Business 5D, Con 6D, Law Enforcement 8D, Streetwise 4D+2, Intimidation 4D
MECHANICAL 3D+2
PERCEPTION 3D+1
Command 5D+2, Persuasion 5D+1, Search 5D
STRENGTH 2D+2
Brawling 4D
TECHNICAL 2D
Computer Prog/Repair 3D+1, Security 4D+1, First Aid 3D+1
Character Points: 3
Move: 10
Equipment: Imperial Blaster Pistol(4D), Comlink, Datapad, Resources of the Empire